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	<title>Pulse2 Technology and Social Media News &#187; Jeff Brown</title>
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		<title>NVIDIA Announces Interactive Ray Tracing Engine</title>
		<link>http://pulse2.com/2009/08/07/nvidia-announces-interactive-ray-tracing-engine/</link>
		<comments>http://pulse2.com/2009/08/07/nvidia-announces-interactive-ray-tracing-engine/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 03:27:29 +0000</pubDate>
		<dc:creator>Amit Chowdhry</dc:creator>
				<category><![CDATA[pulse2]]></category>
		<category><![CDATA[Jeff Brown]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://pulse2.com/?p=18231</guid>
		<description><![CDATA[NVIDIA made a big announcement at the SIGGRAPH 2009 conference in New Orleans, MO earlier this week.  The company announced that they have built the world&#8217;s first interactive ray tracing engine.  This engine will be used on a line of &#8230; <a href="http://pulse2.com/2009/08/07/nvidia-announces-interactive-ray-tracing-engine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18230" title="nvidia-logo" src="http://mediaserver.pulse2.com/uploads/2009/08/nvidia-logo.png" alt="nvidia-logo" width="400" height="320" /><br />
<strong>NVIDIA made a big announcement at the <a href="http://www.siggraph.org/s2009/">SIGGRAPH 2009</a> conference in New Orleans, MO earlier this week.  The company announced that they have built the world&#8217;s first interactive ray tracing engine.  This engine will be used on a line of application acceleration engines.  The acceleration engines include the OptiX ray tracing engine, the CompleX engine, the PhysX engine, and the SceniX engine.</strong></p>
<p>&#8220;Thousands of applications are being created today that harness the phenomenal power of GPUs, a clear sign that GPU computing has reached a tipping point. The world of computing is shifting from host-bound processing on CPUs to balanced co-processing on GPUs and CPUs,&#8221; <a href="http://sev.prnewswire.com/computer-electronics/20090804/SF5634404082009-1.html">stated NVIDIA GM of Professional Solutions Jeff Brown</a>. &#8220;NVIDIA application acceleration engines arm developers with the tools they need to further revolutionize both real-time graphics and advanced data analysis.&#8221;</p>
<p>SceniX is a scene management engine used for real-time 3D graphics applications.  CompleX is used for scene scaling engines that allow applications for managing interactivity while working with complex models.  And the PhysX engine provides real-time physics to applications.</p>
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