Audemy: Interview With Founder & CEO Crystal Yang About Helping Visually Impaired Students Using Audio-Based Games

By Amit Chowdhry ● Dec 10, 2025

Audemy is a company that develops AI-powered audio-based educational games designed to make learning accessible for visually impaired students. Pulse 2.0 interviewed Audemy founder and CEO Crystal Yang to gain a deeper understanding of the company.

Crystal Yang’s Background

Crystal Yang

Could you tell me more about your background? Yang said:

“I’m Crystal Yang, an 18-year-old founder and CEO of Audemy. I’m passionate about accessibility and education technology, and I started Audemy to create inclusive learning tools specifically for blind and visually impaired students. I’m currently a student at UPenn’s Jerome Fisher Program in Management & Technology.”

Formation Of The Company

How did the idea for the company come together? Yang shared:

“The idea came from seeing how traditional education tools often exclude blind students. I wanted to build something that wasn’t just an adaptation but a completely new way to learn—one that leveraged AI and audio-first experiences to make learning math and language accessible and engaging for blind kids worldwide.”

Favorite Memory

What has been your favorite memory working for the company so far? Yang reflected:

“One of my favorite moments was hearing from a blind student who said Audemy was the first learning tool that made math feel fun and doable for them. It’s incredibly rewarding to know we’re making a real difference in kids’ lives.”

Core Products

What are the company’s core products and features? Yang explained:

“Audemy offers AI-powered audio games designed to teach math and language skills to blind and visually impaired students. Key features include no-screen gameplay, personalized learning paths, and real-time feedback using voice and sound cues, making education accessible without relying on visual content.”

Challenges Faced

Have you faced any challenges in your sector of work recently, and how did you overcome them? Yang acknowledged:

“A major challenge has been the lack of accessible educational resources and funding cuts in special education. We’ve overcome this by partnering with state schools for the blind, building a strong volunteer network, and securing grants from major funders like Intel and Google to sustain and grow the platform.”

Evolution Of The Company’s Technology

How has the company’s technology evolved since launching? Yang noted:

“Since launching, we’ve integrated advanced AI features to tailor learning experiences dynamically based on student performance. We’ve expanded the content library to over 50 interactive games and improved voice interaction to create a smoother, more engaging experience.”

Significant Milestones

What have been some of the company’s most significant milestones? Yang cited:

“Some key milestones include reaching over 200,000 users in 128 countries, securing $200K in grants from top tech companies, publishing research papers in ACM, and winning the Intel Global AI Festival.”

Being named on Forbes 30 Under 30

Customer Success Stories

Can you share any specific customer success stories? Yang highlighted:

“Yes! One blind student improved their math scores by 28% after just one month using Audemy. Parents and educators have shared how the platform boosts confidence and engagement, which traditional methods often fail to do.”

Funding/Revenue

Are you able to discuss funding and/or revenue metrics? Yang revealed:

“Audemy has raised $200,000+ in grant funding from organizations including Intel, Google, Hershey’s, and Taco Bell Foundation. We currently operate as a nonprofit and focus on scaling impact, though we are exploring sustainable revenue models for the future.”

Total Addressable Market

What total addressable market (TAM) size is the company pursuing? Yang assessed:

“We have already impacted 1 in 5 blind students! Our long term expansion includes the estimated 2.2 million visually impaired children worldwide, with a focus on improving educational accessibility in countries with underserved blind student populations.”

Differentiation From The Competition

What differentiates the company from its competition? Yang affirmed:

“Unlike most edtech tools that rely on visual interfaces, Audemy is audio-first and designed from the ground up for blind learners. Our use of AI to personalize the learning experience and focus on engagement through games is unique in the accessibility space.”

Future Company Goals

What are some of the company’s future goals? Yang concluded:

We aim to expand our content offerings, improve AI-driven personalization, and partner with more schools worldwide. Long-term, we want to influence education policy to increase funding for accessible learning and create a sustainable business model to scale our impact.

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