Mudstack, a leading provider of file versioning and asset management tools for the game industry, announced the closing of a $4 million financing round. Anthos Capital led the round, which also included participation from Khosla Ventures, A16Z GAMES, Pioneer Square Labs, and Hyperplane.
This funding round will be essential in accelerating Mudstack’s mission to streamline production workflows and enhance collaboration within game development teams.
In connection with the funding, Mudstack is also excited to welcome James Gwertzman as its new CEO. James, the former co-founder and CEO of PlayFab, brings a wealth of experience in the gaming industry and a strong track record of building innovative tools and infrastructure for games. Mudstack has also recently signed its first two large enterprise customers: Metacore and Paradox Studios.
Mudstack will be using the newly secured funds to further develop its platform, grow its team, and expand its customer base to meet the ever-evolving demands of the game industry.
KEY QUOTES:
“I am incredibly excited to join Mudstack at such a pivotal time in its growth. It’s crazy to me that our industry is so mature, yet basic tools for managing content and production pipelines are still lacking. I’ve wanted to build an ‘operating system for game studios’ for a long time, and am thrilled to be working with this talented team to deliver on that vision.”
- James Gwertzman
“We couldn’t be happier to have James join us. He is truly the dream partner to lead Mudstack into the future vision we both share, freeing me to focus entirely on delighting customers as the new Head of Product.”
- Jordan Stevens, co-founder of Mudstack, and former CEO
“We are thrilled to invest in Mudstack because we see a massive opportunity here. The game development process is becoming increasingly complex, and Mudstack is perfectly positioned to become the go-to solution for teams needing robust, intuitive tools to streamline that process. With James Gwertzman at the helm, we are confident that Mudstack is poised to become an indispensable tool for game developers worldwide.”
- Zack Zaharis, Partner at Anthos Capital
“Mudstack has saved us a significant amount of time spent managing our game assets. It’s also simple enough for artists to use without training, which will make it easy for us to roll it out across more of our internal studios.”
- Petter Lundh, Managing Art Director at Paradox Studios