PixVerse Raises Series C Total To $439 Million And Expands Into Interactive Entertainment

By Amit Chowdhry • Yesterday at 11:09 PM

PixVerse announced the completion of its Series C extension, bringing total Series C fundraising to $439 million. The company said the financing supports its expansion from AI video generation into games and interactive entertainment. The round was extended following continued interest from international investors and strategic partners across media, entertainment, and technology. New investors in the extension include Alibaba, Lollapalooza Capital, Ivy Capital, Grand Mount Capital, Eastern Bell Capital, Mirae Asset, BlueFocus, and CloudAlpha.

Returning investors iGlobe Partners and OCBC’s LionX Ventures also participated. PixVerse said the financing will help advance its platform as it builds AI-generated interactive experiences powered by its real-time world model.

PixVerse is a global AI video generation platform used by more than 150 million users and enterprises across over 177 countries. The platform enables users to create cinematic-quality video from a prompt, photo, or clip without requiring a traditional production pipeline or prior production experience.

The company’s expansion is centered on R1, which PixVerse describes as the world’s first real-time world model. Launched in January 2026, R1 transformed video generation from a fixed output into a continuous interactive stream that responds instantly to user input.

Three months after launching R1, PixVerse added shared worlds and personalized avatars. These capabilities allow multiple users to enter and shape the same AI-generated world in real time.

PixVerse is now extending R1 into interactive games and entertainment through the PixVerse Game Engine. The engine applies R1 to game creation by separating abstract game mechanics from visual expression.

With the PixVerse Game Engine, players can interact in natural language while the world responds visually and mechanically in real time. The company said this allows each session to produce a world that did not exist before the player entered it.

For creators, the engine is designed to reduce the need for traditional prerequisites such as modeling, animation, sound design, and narrative scripting. A creator can define the rules and structure of a game experience while the engine generates the expression of those rules as an interactive world.

PixVerse said the result is a creative process in which users can adjust, explore, and discover a game as it takes shape. The company described this as a shift where creation itself becomes part of play.

Beyond games, PixVerse is applying its real-time world model to live entertainment. The company is introducing real-time interactive livestreaming, where AI-generated characters can respond to viewer input live.

PixVerse said this capability could enable new forms of interactive entertainment, virtual hosting, and audience-driven media experiences. The company is positioning R1 as a foundation for entertainment environments that are continuously generated rather than pre-rendered.

Founded in 2023, PixVerse develops proprietary AI models in-house. Its flagship V6 model delivers precision camera control, expressive character performance, and cinematic-quality output for creative and commercial use cases.

PixVerse achieved unicorn status in early 2026. With the Series C extension and expansion into interactive entertainment, the company is aiming to make video and generated worlds a broader medium for human expression.

KEY QUOTES:

“From the start, we set out to make professional video creation accessible to everyone. That same belief now drives everything we are building toward interactive worlds.”

Jaden Xie, Co-Founder and President of PixVerse

“Generative models have always had the potential to power experiences beyond what we are used to. What we are building now is the architecture to realize that. We are building a system where the world a player inhabits is not pre-rendered but continuously generated, in real time, in response to what they do. That is a fundamentally different foundation for what a game can be.”

Changhu Wang, Co-Founder and CEO of PixVerse