Ramen, an AI platform for game development, announced that it has acquired Coplay, a developer of AI tools for Unity-based game creation, in a move that brings together capabilities across the two leading game engines, Unity and Unreal.
The acquisition integrates Coplay’s technology into Ramen’s flagship AI assistant, Aura, which was originally built for Unreal Engine. Coplay’s platform enables developers to create full games using natural language prompts, automating significant portions of the development workflow. The deal also includes Coplay’s Unity MCP, an open-source AI tool for Unity that has gained significant adoption among developers.
With the integration, Ramen aims to position Aura as the first AI assistant capable of working across both Unity and Unreal within a single system. The combined platform is expected to support approximately 80 percent of all game development platforms, offering developers a unified tool to streamline workflows across engines.
The announcement follows the recent release of Aura 12.0 beta, which introduced new features including enhanced animation and rigging capabilities, Telos 2.0 for Unreal Blueprints, and the Dragon Agent, designed to enable more autonomous development workflows without requiring continuous human input.
Ramen, originally a VR game studio behind Zenith: Nexus, has evolved into a developer of AI tools for game creators. Founded in 2019 and led by CEO Andy Tsen, the company has raised more than $40 million from investors including Y Combinator, Maker’s Fund, Anthos Capital, and Dune Ventures.
Financial terms of the acquisition were not disclosed.
KEY QUOTE:
“Coplay’s team built something extraordinary for Unity developers, and together we’re creating the first AI assistant that works across both major engines, covering the vast majority of all games that get produced. We’re leveraging what works well for AI in Unreal and Unity to bring game developers the best of both worlds.”
Andy Tsen, CEO and Co-founder, Ramen