SKIDOS is a company that develops a kids’ learning-games platform (mobile and web) that offers a subscription library of 50+ educational games and 1,000+ activities focused on skills like math, reading, tracing, and social-emotional learning. Pulse 2.0 interviewed SKIDOS CEO Aditya Prakash to gain a deeper understanding of the company.
Aditya Prakash’s Background

Could you tell me more about your background? Prakash said:
“I’ve always been curious about how people learn, what truly engages them, and how technology can enhance that experience. That curiosity shaped my career across sectors like telecom, FMCG, and digital media, where I worked on everything from launching the first iPhone in India to building mobile entertainment platforms.”
“Over time, I noticed a recurring gap. While digital innovation was transforming adult experiences, children’s educational tools often lagged behind, were static, outdated, and uninspiring. I saw an urgent need to make screen time meaningful for kids. That disconnect became the foundation for SKIDOS.”
“My journey building new businesses from the ground up not only fueled my entrepreneurial spirit but also gave me the vision and resilience needed to embark on this mission. With advanced degrees from ISB Hyderabad and The Tuck School of Business at Dartmouth, I set out in 2015 to reimagine learning for kids.”
“The goal was clear: to make learning feel like play and ensure every child has access to personalized, joyful, and safe educational experiences.”
Formation Of The Company
How did the idea for the company come together? Prakash shared:
“The idea for SKIDOS came from my own experience growing up with a traditional education system. I realized later in life that subjects like history, science, and literature could be deeply engaging, but back in school, they never truly sparked my curiosity. That disconnect stayed with me. It struck me that this lack of engagement wasn’t unique to me. Millions of children around the world go through the same experience, where natural curiosity fades instead of growing. That realization sparked the desire to build SKIDOS, a platform created to reignite that curiosity through games and playful learning.”
“In 2015, I co-founded SKIDOS to transform that vision into reality. We developed a proprietary Software Development Kit that turns standard mobile games into interactive learning tools for core skills like math and reading. As CEO, I lead the company’s strategic direction and work closely with our teams to ensure we deliver playful, inclusive, and impactful learning experiences to children and families around the world.”
Favorite Memory
What has been your favorite memory working for the company so far? Prakash reflected:
“My favorite memories are always associated with children, parents and teachers sharing their love for SKIDOS. There are so many such moments but one story that really touched me came from the parents of a child with ADHD. They shared how their son used to struggle with concentration and couldn’t stay focused on learning activities for more than five minutes. After using our neurodivergent-friendly games and activities, he gradually improved his focus and was eventually able to stay engaged for up to 60 minutes in a session.”
“Stories like that leave a lasting mark. They’re a powerful testament to how intentional, inclusive design doesn’t just shape a child’s skills—it ignites self-belief and opens doors to opportunities they might never have imagined.”
Core Products
What are the company’s core products and features? Prakash explained:
“At SKIDOS, we’ve created a platform with over 1,000 playful learning experiences for children aged 2 to 10. Our games, educational shows, and activities nurture skills in math, reading, emotional well-being, creativity, fitness and more. Each experience encourages healthy habits in children through formats they love, making learning both meaningful and fun.”
“What makes our platform unique is the technology behind it. We use a proprietary Software Development Kit that allows us to take casual mobile games and transform them into personalized learning tools. Everything is designed to adapt to each child’s pace and style, offered in multiple languages, and built with features that support neurodivergent learners. The goal is simple- to make passive non educational screen time into active learning screen time.”
Challenges Faced
Have you faced any challenges in your sector of work recently? Prakash acknowledged:
“Absolutely – finding the right balance between keeping kids engaged and making sure they’re learning is always top of mind for us. Kids have different interests and skill levels, and we want everyone to feel challenged but never overwhelmed or bored. That’s why our approach is all about adapting: we tailor the experience so a kindergartener and a seventh grader both have something meaningful to do.”
“We address this by focusing deeply on user experience. We invite the kids to playtest everything, and their reactions help us see immediately what’s resonating—and what isn’t. We also work with educators, psychologists and game designers to create learning environments that feel natural, playful and rewarding. Our games are carefully structured to adapt to different learning levels and needs, including neurodivergent learners.”
“This continuous feedback loop helps us build products that are not just fun but also truly impactful.”
Evolution Of The Company’s Technology
How has the company’s technology evolved since launching? Prakash noted:
“Since launching, our technology has grown from simple math games into a learning platform that supports a wide range of skills and subjects. With our custom-built Software Development Kit, we found a way to combine fun gameplay with meaningful educational content. We’ve introduced adaptive features, multiple language options, and support for neurodivergent learners. Today, our platform not only supports a broader range of subjects like reading and emotional well-being but also delivers a tailored experience for each child, making learning more inclusive and effective.”
Significant Milestones
What have been some of the company’s most significant milestones? Prakash cited:
“We’ve been fortunate to reach several key milestones on our journey. Expanding our platform to over 1,000 learning games and making them available in 14 languages has helped us connect with families around the world. Recognition from both Apple and Google as a teacher-approved platform, along with awards like Children’s App of the Year and the Parents’ Picks Award in 2024, validated our commitment to quality and safety. Most recently, our initiative to create neurodivergent-friendly content marks an important step toward making learning truly inclusive. Increasingly, we’re also seeing global entertainment brands recognize the value of our platform, partners like Rovio and The Smurfs have chosen to introduce their iconic characters on SKIDOS to reach millions of children with more meaningful screen time.”
“We are happy to say that we have accomplished several key milestones on our journey. Expanding our platform to over 1,000 learning games and making them available in 14 languages has helped us connect with families around the world. Recognition from both Apple and Google as a teacher-approved platform, along with awards like Children’s App of the Year and the Parents’ Picks Award in 2024, affirm our focus on quality and safety. A recent highlight is developing neurodivergent-friendly content, making learning more accessible and inclusive. We’re also collaborating with global brands like The Smurfs, Rovio, Pinkfong, and the Smiley Group to bring beloved characters onto our platform, opening up even more ways to engage kids everywhere.”
Customer Success Stories
Can you share any specific customer success stories? Prakash highlighted:
“We’ve been fortunate to reach several key milestones on our journey. Expanding our platform to over 1,000 learning games and making them available in 14 languages has helped us connect with families around the world. Recognition from both Apple and Google as a teacher-approved platform, along with awards like Children’s App of the Year and the Parents’ Picks Award in 2024, validated our commitment to quality and safety. Partnering with global brands like Angry Birds to create engaging learning content has been another proud moment. Most recently, our initiative to create neurodivergent-friendly content marks an important step toward making learning truly inclusive.”
“One of our most touching success stories comes from a parent, Heidi Hon, who shared- ‘I personally think that Skidos is a great game because my little girl Heidi used to struggle with mathematics in school. But because of this wonderful opportunity to learn more about mathematics, she has quickly developed a new future in math. I also learned how she could be taught in a different way, so now I can easily tutor her with mathematics when I am able to. Thank you!'”
“Stories like these remind us why we do what we do, helping children build confidence in learning while also enabling parents to become active partners in their growth.”
Funding/Revenue
Are you able to discuss funding and/or revenue metrics? Prakash revealed:
“SKIDOS has received strong backing from leading early-stage investors in Denmark, including SEED Capital, Innovation Fund Denmark, Vækstfonden, and several respected Nordic family offices. We’ve raised close to $2 million across equity, grants, and debt, which has enabled us to scale sustainably and focus on long-term value creation. Since 2023, we’ve reached profitability and are generating healthy free cash flows that we’re actively reinvesting into product innovation, global expansion, and high-impact partnerships with brands like Angry Birds and The Smurfs. As our international presence grows, we’re exploring a potential funding round in Q4 2025 to accelerate our next phase of growth.”
Total Addressable Market
What total addressable market (TAM) size is the company pursuing? Prakash assessed:
“We’re addressing a large and growing global market of young learners aged 2 to 10, with increasing demand for high-quality digital learning tools. According to Maximize Market Research, the Education Apps Market was valued at $57.35 billion in 2024 and is expected to grow at a CAGR of 23% from 2025 to 2032, reaching nearly USD 300.49 billion. With rising parental awareness, greater access to mobile devices, and a shift toward personalized learning, SKIDOS is well placed to serve a broad and expanding global audience.”
Differentiation From The Competition
What differentiates the company from its competition? Prakash affirmed:
“What sets SKIDOS apart is our ability to blend play and learning in a way that feels natural to children. Unlike many educational apps, we use a proprietary Software Development Kit to turn casual mobile games into adaptive learning experiences. Our platform supports multiple languages, includes neurodivergent-friendly features, and is grounded in real educational frameworks like the Science of Reading and CASEL. We’re not just building apps—we’re creating a trusted learning environment where every child can thrive.”
Future Company Goals
What are some of the company’s future goals? Prakash emphasized:
“Looking ahead, our goal is to expand SKIDOS into the most inclusive and comprehensive learning platform for young children worldwide. Our major focus is on making our platform fully neurodivergent-friendly, with tailored content for learners with dyslexia, ADHD, autism, and other needs. We’re also deepening our offerings in early literacy, emotional well-being, and multilingual support, while continuing to partner with global brands to enhance reach and engagement. Our mission remains clear: to make joyful, personalized learning accessible to every child, everywhere.”
Additional Thoughts
Any other topics you would like to discuss? Prakash concluded:
“Something I always like to share is how much we value the role of parents in what we do. At SKIDOS, we’re not just building for kids, we’re listening to families and growing with them. Their feedback has shaped so many of our decisions. As we look ahead, we’re focused on helping kids grow not only academically, but also emotionally and cognitively through playful learning.”
“We’re also encouraging kids to be physically active, even on the digital screen. After surveying over 1,000 families in the U.S., we saw that many parents were concerned about kids becoming less active. That’s why we’ve added features like fun movement-based games and built-in screen time breaks, so kids can take a pause and reset if they’ve been playing for too long. It’s all part of making screen time healthier, more balanced, and truly meaningful.”

