Collaborative 3D design platform company Spline has made a couple of major announcements. First, it announced that it has raised $10 million in Series A funding. Third Point Ventures led this round, which also included Gradient Ventures, Y Combinator, Firestreak, Jorn van Dijk (CEO of Framer), and Guillermo Rauch (CEO of Vercel). Third Point Partner Dan Moskowitz joined the company’s board of directors.
These funds will be used for ongoing product development, with an emphasis on bringing AI to 3D designers and simplifying the creative process to further excite Spline’s rapidly growing user base. And this user base has doubled over the past 12 months, and the Spline community has already designed more than 7 million scenes.
The company also announced the addition of Android support, making it possible for the first time ever to design for Android in 3D, build the interactions, and ship natively to any spatial device, mobile application, or website without using code. And it is now the only 3D design platform to enable these capabilities across both the Android and Apple ecosystems. Spline also debuted a number of features, including its real-time API and WebHooks, which can connect with AI to create rich interactive AI experiences in 3D.
Spline provides a web-based collaborative platform that enables designers to create stunning 3D content and interactive experiences without coding. And the company’s user-friendly interface and powerful features have attracted millions of creators globally, from individual designers to large enterprises.
Spline expands its cross-platform support with the Android ecosystem, enabling people to make 3D not only for phones and tablets, but also smart watches, smart TVs, Android Auto, etc. And this follows Spline’s announcement of support for the Apple ecosystem (including the Vision Pro), ensuring 3D content can be experienced anywhere.
Spline also offers AI Generation tools that integrate with their comprehensive 3D editor, including features such as 3D vector editing, motion, interactive experiences, physics, particles, and much more. Since being founded, Spline has gained praise from the design community for its intuitive interface and tooling. The platform has been adopted by leading companies spanning a range of sectors, showcasing its versatility and potential to transform 3D design workflows.
KEY QUOTES:
“We were blown away by how easy it was to create and collaborate inside Spline and push designs into production. The up-to-now standard 3D design tools, most of which first came out decades ago, are not approachable. They take a lot of time to get productive. Spline’s early traction, and the novel use-cases that users are coming up with, show that it is changing the way people think about 3D and how 3D can add value.”
- Dan Moskowitz, Partner at Third Point Ventures
“Previously, the only way to make interactive 3D for mobile was to use a game engine, which was problematic. It simply did not make sense for a designer to learn how to use something as complex as a game engine when trying to make 3D content for an app, so we figured out a way to fundamentally change this. 3D is the future for content creation. We strive to make it as simple and compelling as possible by giving designers the superpowers they need to transform ideas into production-ready experiences.”
- Alejandro León, founder and CEO of Spline
“We just rebranded Alloy, with Spline as part of our toolkit for generating top-notch assets we can use across social media, landing pages, videos, and more. I love how polished the 3D looks, not to mention the interactive capabilities. Spline came at the right time. I have full control over the creative and implementation processes, and we no longer need to rely on heavy tools like Cinema 4D or work through time-consuming Three.js code. Sometimes, all we need is a tool that solves our problems really fast without compromising quality.”
- Filipe Soares, Design Lead at Alloy Integrations